Social computing can be broadly defined as
computational facilitation of social studies and human
social dynamics as well as the design and use of information
and communication technologies that consider social context.
In recent years, social computing has become one of the
central themes across a number of Information and
Communications Technology (ICT) fields and attracted
significant interest from not only researchers in computing
and social sciences, but also software and online game
vendors, Web entrepreneurs, political analysts, digital
government practitioners, among others.
The First Workshop on Social Computing (SOCO 08) intends to
bring together social computing researchers from a wide
spectrum of academic disciplines to (a) report and review
the current state of the art of social computing research
and its applications, (b) identify key technical challenges
facing social computing studies; and (c) provide a forum to
bring together researchers and practitioners to identify
future research opportunities.
Topics of interested include but
not limited to:
- General theory of social computing; general architectures
for social computing systems
- HCI issues in social computing; social computing and
ubiquitous computing; socially aware interfaces and
interactions
- Social computing and multi-agent systems, agent-based
modeling and social simulation; social agents/robots
- Social computing and dynamic network applications, social
networking cites, social issues in massively multiplayer
online
game (MMOG), and socially intelligent search strategies
- Collaborative filtering, community-based information
retrieval and
recommendation, collaborative bookmarking and tagging
- Web standards, data mining, and visualization techniques
to
facilitate online community building and collect and analyze
related datasets
- Applications of social computing in business and
education: impact of online groups on marketing, product
development, and innovation efforts; social shopping; online
ratings of products and services; trust; social learning
technologies
- Social computing in complex engineering-economic systems
such as
transportation, power, energy, public health, and market
systems
- Applications of social computing in the public sector:
computational organization, digital government applications,
large-scale community development and opinion formation,
civic rights
- Case studies, and related empirical findings and analysis
in social
computing-related applications
Submission file formats are PDF and
Microsoft Word/LaTeX. SOCO 08 papers will be published in
the Springer Lecture Notes in Computer Science (LNCS)
series. REQUIRED LNCS Microsoft Word/LaTeX templates
can be found
here.
Long (12 pages) and short (6 pages) papers
in English may be submitted electronically
on this Web site
after February 1, 2008. Please DO NOT ALTER the LNCS
templates.
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