Last Update: 12-Jan-2008

Introduction
Program
Important Dates
Call for Papers
Paper Submission
Registration
Local Arrangements
Hosts and Organizing    Team
Program Committee
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  Call For Papers


Social computing can be broadly defined as computational facilitation of social studies and human social dynamics as well as the design and use of information and communication technologies that consider social context. In recent years, social computing has become one of the central themes across a number of Information and Communications Technology (ICT) fields and attracted significant interest from not only researchers in computing and social sciences, but also software and online game vendors, Web entrepreneurs, political analysts, digital government practitioners, among others.

The First Workshop on Social Computing (SOCO 08) intends to bring together social computing researchers from a wide spectrum of academic disciplines to (a) report and review the current state of the art of social computing research and its applications, (b) identify key technical challenges facing social computing studies; and (c) provide a forum to bring together researchers and practitioners to identify
future research opportunities.

Topics of interested include but not limited to:

- General theory of social computing; general architectures for social computing systems
- HCI issues in social computing; social computing and ubiquitous computing; socially aware interfaces and interactions
- Social computing and multi-agent systems, agent-based modeling and social simulation; social agents/robots
- Social computing and dynamic network applications, social
networking cites, social issues in massively multiplayer online
game (MMOG), and socially intelligent search strategies
- Collaborative filtering, community-based information retrieval and
recommendation, collaborative bookmarking and tagging
- Web standards, data mining, and visualization techniques to
facilitate online community building and collect and analyze related datasets
- Applications of social computing in business and education: impact of online groups on marketing, product development, and innovation efforts; social shopping; online ratings of products and services; trust; social learning technologies
- Social computing in complex engineering-economic systems such as
transportation, power, energy, public health, and market systems
- Applications of social computing in the public sector: computational organization, digital government applications, large-scale community development and opinion formation, civic rights
- Case studies, and related empirical findings and analysis in social
computing-related applications

Submission file formats are PDF and Microsoft Word/LaTeX. SOCO 08 papers will be published in the Springer Lecture Notes in Computer Science (LNCS) series. REQUIRED LNCS Microsoft Word/LaTeX templates can be found here.

Long (12 pages) and short (6 pages) papers in English may be submitted electronically on this Web site after February 1, 2008. Please DO NOT ALTER the LNCS templates.
 



 

Taipei, Taiwan | June 17, 2008